![]() ![]() Dishonored 2 trumped it in that regard: its bigger levels provided more routes to your targets, and more ways to plan for their timely demise. But, to us, it never really felt all that replayable. Disco ElysiumĪrkane Studios made a big deal out of the original Dishonored’s diverging paths: if you killed everyone, you’d get a “high chaos” run, with more rats roaming the streets and different story beats, whereas keeping things stealthy resulted in a “low chaos” narrative. Add deep character customization via “plug-in chips” you slot into your player characters, and you’ve got an action RPG that’s worth a second (and a third, and a fourth) look. Many of the 26 endings are silly jokes, but many offer meaningful differences and only trigger in specific circumstances. And once you’re done with your second playthrough, you guessed it, a whole other campaign opens up, continuing the events of the first two. A second playthrough is really an entirely new campaign that runs alongside the original story but is told from another perspective, that of an android with a different hack-and-slash combat style to your first character. The biggest reason to jump back in is that seeing the credits roll is only the start of your journey. Nier: Automata boasts 26 endings, one for each letter of the alphabet – and remarkably, that’s not even the main reason you should replay it. ![]()
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